ACADEMEDIA

Client
AcadeMedia, school project at Futuregames
Date
June 2025
Work
UX research, interaction design, digital prototype

My role

Introduction

AcadeMedia uses physical value cards to help teachers talk with children about health, values and guidance. We made a digital version that is easier to use, without losing what works with the cards.

Design challenge

How might we turn physical value cards into an intuitive, inclusive digital experience without losing their tactile feel and sense of emotional safety?

Process

Solution

An interactive prototype where teachers browse and filter the cards, in class or remotely, and adapt the conversation to each child.

App start screen on dark green: AcadeMedia Academy, four card decks to choose from and the line Klicka på den kortleken som du vill använda dig av
App card view: the psykisk hälsa deck next to an open question card about sleep and screens, with a reflection prompt below

What I learned

The tests showed problems I couldn’t see myself. When you build something, you get blind to your own work. We design for the users, not for ourselves.