ACADEMEDIA
My role
- TeamMe and three classmates
- What I didIdeation with the group, the full prototype, the user tests and the iterations after them
- ToolsFigmaUser testing
Introduction
AcadeMedia uses physical value cards to help teachers talk with children about health, values and guidance. We made a digital version that is easier to use, without losing what works with the cards.
Design challenge
How might we turn physical value cards into an intuitive, inclusive digital experience without losing their tactile feel and sense of emotional safety?
Process
- ResearchInterviews with educators and observation of how the cards are used in class.
- IdeationConcepts developed together as a group.
- PrototypeAn interactive prototype in Figma, built from scratch.
- TestingUser tests with educators, then iterations.
Snacka om utbildning
Snacka om vägledning
Snacka om värdegrund
Snacka om psykisk hälsa
Solution
An interactive prototype where teachers browse and filter the cards, in class or remotely, and adapt the conversation to each child.


What I learned
The tests showed problems I couldn’t see myself. When you build something, you get blind to your own work. We design for the users, not for ourselves.