WISDOME

Client
Tekniska museet, school project at Futuregames
Date
November 2025
Work
UX research, onboarding concept, website prototype
Visitors in dark seats looking up at an orange planet surface projected on the dome

My role

Introduction

Wisdome is the planetarium dome at Tekniska museet. We explored how the visit around a show could be clearer, more engaging and build more anticipation, both before and after the show.

Design challenge

How might we create an onboarding that helps visitors understand, prepare and get engaged, and builds anticipation and a sense of taking part?

Research

The website

To see what was on, visitors had to click into each show one by one. I designed a clear schedule that shows today’s opening hours and shows at a glance, so planning the day is easier.

Figma AI had just launched, and I used it for the prototype. The first version was hard, but each iteration got easier as I learned how it worked.

Website prototype: a dark space hero reading Discover the universe, followed by today's opening hours, ongoing activities with times, and three featured experiences with booking links

The visit

The rest of the concept follows the visitor from the entrance into the dome.

A screen outside the wooden dome reading The show starts in 10 minutes, Mission to Venus

Countdown screens

A screen at the entrance shows the next show and counts down to it. Inside the dome, the countdown continues with music that sets the mood.

A folded brochure titled Missions in the Wisdome, with show descriptions and a map of the museum

Reusable brochure

Visitors borrow a brochure and hand it back, to cut waste. It has a map of the museum and the shows, with recommended ages.

What I learned

A visit is one connected journey. Small things around the show, like a clear schedule or a countdown, shape how people feel about the show itself. We also had to balance what visitors want with what staff can manage.